Paul Geluso has been credited as mix engineer, mastering engineer, producer, and musician on hundreds of music and film titles. As composer and sound designer, his work has been exhibited internationally receiving support from the New York State Council for the Arts and Meet The Composer.
At NYU, we have been using the AMBEO cube since the release of the Sennheiser Twin microphone. We have relied on this high quality 3D audio technology to capture live musical performances in concert halls, churches, and studio settings. We have been monitoring using a 9.1 full-range playback system with in general, each microphone signal sent to one speaker respectively. To accomplish this, we work with a dedicated center channel in addition the 8-channel cube making up the left, right, left surround, right surround, left height, right height, left height surround, and right height surround channels. The sub-woofer signal can be derived from the center channel as well. Support microphone signals can be mixed together with the cube signals successfully using appropriate time delays to prevent unwanted comb filtering effects.
„The cube delivers a very exciting 3D sound image upon reproduction in an immersive listening environment.“
At NYU, the cube system has been used extensively to collect high resolution 3D sound for Tonmeister classes and ongoing research projects. In addition to the Tetrahedral and the Z microphone based technologies used at NYU, the cube has become a 3D audio standard.
As an extension to the popular spaced microphone pair (known as AB) stereo recording technique, the cube has the ability to capture discrete level, timbre, and time of arrival information in the stereo, surround, and height fields with great flexibility - which makes it unique. The polar pattern of each Twin microphone signal can be easily adjusted live or in post-production thereby allowing the engineer to make fine adjustments the direct to diffused sound ration without having to swap or move microphones. The cube delivers a very exciting 3D sound image upon reproduction in an immersive listening environment. It has the potential to deliver larger than life virtual sound images, spaciousness, and sound quality.
About Paul Geluso
Paul Geluso has been credited as mix engineer, mastering engineer, producer, and musician on hundreds of music and film titles. As composer and sound designer, his work has been exhibited internationally receiving support from the New York State Council for the Arts and Meet The Composer. He is currently on the full-time faculty at New York University where he is developing 3D sound capture and post production methods that integrate height channels into surround systems. Geluso has served as the chief sound engineer at Harvestworks Digital Media Arts, Outpost Digital and as visiting professor at Bard College and the Peabody Conservatory at Johns Hopkins University. He received his Bachelor of Science degree in Electrical Engineering from New Jersey Institute of Technology, a Master of Music in Music Technology from New York University and is an active member of the Audio Engineering Society.
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Image Credit: Nicolas Büchi / ZHdK Cast